I am Hesham Maher, a Head of Unity Department, Technical Director, and Senior Unity Engineer with over 7 years of specialized expertise architecting scalable gameplay pipelines, multiplayer simulations, and immersive VR/AR applications across 34+ delivered commercial projects.
From hands-on indie engineering to department management: 7+ years driving architecture, mentoring teams, and shipping production XR apps.
Engineering standards and architectural principles governing scalable development and production reliability across all projects.
Modular, decoupled gameplay systems utilizing OOP, SOLID principles, ScriptableObject-based event architectures, and state machines. Ensuring multi-developer engineering squads can work concurrently without merge conflicts or architectural bloat.
Deep expertise with Unity XR Interaction Toolkit, OpenXR, and custom physical interaction mechanics. Designing ergonomic grab points, haptic feedback curves, and multiplayer state synchronization over Photon PUN for enterprise simulations.
Rigorous optimization passes for standalone VR (Meta Quest 2) and mobile. Profiling CPU/GPU bottlenecks, memory allocations (zero GC in hot loops), dynamic draw call batching, texture streaming, and occlusion culling to sustain rock-solid 90 FPS.
Guiding 3D artists, technical artists, and junior/senior developers through structured Git workflows, automated multi-platform build pipelines (MPBT), sprint retrospectives, and clear requirement translation from executive stakeholders.
Key commercial implementations highlighting technical direction, high-accuracy training simulations, AI pipeline integration, and developer tooling.
Led cross-functional team of 2 Unity developers, 2 3D modelers, and 1 UI/UX designer delivering a 3-year enterprise simulation. Designed 15+ gameplay and networking systems enabling engineers to safely practice high-risk maintenance procedures.
Real-time API integration with Unity allowing event attendees to try on traditional Saudi attire. Backed by an automated client web dashboard, instant cloud storage sync, and dynamic QR generation for instant attendee photo retrieval.
Published commercial tools for game development studios. MPBT streamlines automated builds across PC, Android, iOS, and WebGL with single-click profiles. CineMaster delivers modular cinematic sequencing for tutorials and cutscenes.
High-throughput interactive festival installations for global brands. Features 90 FPS VR physics ball-blocking for Coca-Cola and sub-second reaction time gameplay mechanics tailored for Instapay's fast payment campaign.
Search and filter across VR simulations, AR applications, Unity editor packages, 3D WebGL experiences, and 2D games.
Inspect optimized 3D assets crafted in Blender with strict budget constraints for real-time mobile and VR rendering.
What company leadership, engineering colleagues, and technical artists say about collaborating with me.
How I approach new technical projects, manage sprint delivery, and ensure long-term stability.
Available for Head of Unity, Technical Director, and Senior XR Lead roles, as well as studio consultation and advisory.
Feel free to reach out directly via WhatsApp for fast responses, or connect on LinkedIn and GitHub.