Head of Unity Department @ Parallel XR · Available for Advisory & Lead Roles

Architecting High-Performance
Interactive & XR Systems

I am Hesham Maher, a Head of Unity Department, Technical Director, and Senior Unity Engineer with over 7 years of specialized expertise architecting scalable gameplay pipelines, multiplayer simulations, and immersive VR/AR applications across 34+ delivered commercial projects.

7+
Years Engine Dev
34+
Delivered Projects
50+
XR Apps Mentored
100%
Sprint Delivery
Hesham Maher - Head of Unity Department
Head of Department

Hesham Maher

Technical Director · Lead Unity Engineer New Cairo, Egypt · Parallel XR
Profile Picture Slot (Drop photo here anytime)

Career Experience & Leadership Cadence

From hands-on indie engineering to department management: 7+ years driving architecture, mentoring teams, and shipping production XR apps.

Core Architectural Pillars

Engineering standards and architectural principles governing scalable development and production reliability across all projects.

Gameplay Systems & Clean Architecture

Modular, decoupled gameplay systems utilizing OOP, SOLID principles, ScriptableObject-based event architectures, and state machines. Ensuring multi-developer engineering squads can work concurrently without merge conflicts or architectural bloat.

Mixed Reality & XR Interaction

Deep expertise with Unity XR Interaction Toolkit, OpenXR, and custom physical interaction mechanics. Designing ergonomic grab points, haptic feedback curves, and multiplayer state synchronization over Photon PUN for enterprise simulations.

Performance Profiling & Optimization

Rigorous optimization passes for standalone VR (Meta Quest 2) and mobile. Profiling CPU/GPU bottlenecks, memory allocations (zero GC in hot loops), dynamic draw call batching, texture streaming, and occlusion culling to sustain rock-solid 90 FPS.

Team Direction, CI/CD & Agile Delivery

Guiding 3D artists, technical artists, and junior/senior developers through structured Git workflows, automated multi-platform build pipelines (MPBT), sprint retrospectives, and clear requirement translation from executive stakeholders.

Featured Engineering Milestones

Key commercial implementations highlighting technical direction, high-accuracy training simulations, AI pipeline integration, and developer tooling.

Multiplayer Industrial VR Simulation
Enterprise VR // 3-Year Lifecycle
Unity 3D C# Photon PUN XR Interaction Toolkit Meta Quest 2

Multiplayer Industrial VR Safety Simulation

Led cross-functional team of 2 Unity developers, 2 3D modelers, and 1 UI/UX designer delivering a 3-year enterprise simulation. Designed 15+ gameplay and networking systems enabling engineers to safely practice high-risk maintenance procedures.

Face Swap API & Mawani Ports
AI Integration // Interactive Installation
AI Face-Swap API Web Dashboard QR Delivery Kinect / Vision

Face Swap API Integration & Web Dashboard

Real-time API integration with Unity allowing event attendees to try on traditional Saudi attire. Backed by an automated client web dashboard, instant cloud storage sync, and dynamic QR generation for instant attendee photo retrieval.

Multi-Platform Build Tool MPBT
Developer Tooling // Unity Asset Store
Unity Editor Scripting Build Automation CI/CD Official Asset Store

Multi-Platform Build Tool (MPBT) & CineMaster

Published commercial tools for game development studios. MPBT streamlines automated builds across PC, Android, iOS, and WebGL with single-click profiles. CineMaster delivers modular cinematic sequencing for tutorials and cutscenes.

Coca-Cola VR Goalkeeper & Instapay
Commercial Brand Activations
VR Interaction Physics Optimization Brand Gaming Itch.io

Coca-Cola VR Goalkeeper & Instapay Game

High-throughput interactive festival installations for global brands. Features 90 FPS VR physics ball-blocking for Coca-Cola and sub-second reaction time gameplay mechanics tailored for Instapay's fast payment campaign.

Explore All 34 Delivered Projects

Search and filter across VR simulations, AR applications, Unity editor packages, 3D WebGL experiences, and 2D games.

Low-Poly 3D Asset Showroom

Inspect optimized 3D assets crafted in Blender with strict budget constraints for real-time mobile and VR rendering.

Client & Executive Testimonials

What company leadership, engineering colleagues, and technical artists say about collaborating with me.

Technical FAQ Accordion

How I approach new technical projects, manage sprint delivery, and ensure long-term stability.

Looking for a Complete Technical Summary?

Download my comprehensive resume detailing 7+ years of Unity engineering, enterprise XR simulation, department leadership, published packages, and academic curriculum management.

Executive Direct Collaboration Terminal

Available for Head of Unity, Technical Director, and Senior XR Lead roles, as well as studio consultation and advisory.

Direct Channels

Feel free to reach out directly via WhatsApp for fast responses, or connect on LinkedIn and GitHub.

Email heshammaher.gd@gmail.com
WhatsApp / Phone +20 115 116 8004
Location New Cairo, Egypt (Open to Remote & Global Travel)